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Changes to CollisionShape2D debug color project setting are not applied due to the previous default color being considered as custom about godot HOT 1 OPEN

Calinou avatar Calinou commented on June 16, 2024 1
Changes to CollisionShape2D debug color project setting are not applied due to the previous default color being considered as custom

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Comments (1)

dalexeev avatar dalexeev commented on June 16, 2024

I think in practice you rarely change the project setting.

To resolve this, I suggest using the RayCast3D custom debug color behavior instead

This option is inconvenient because you need to manually change the alpha channel. For a ray cast it's not necessarily as it is a line, but the collision shape is a figure. Alternatively, we could use PROPERTY_HINT_COLOR_NO_ALPHA, but this would make the alpha channel unconfigurable.

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