Comments (1)
TileMap can only be baked from TileMap Layer0. I found the reason.
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Related Issues (20)
- Metadata category shows in editor settings
- Can't use enum alias HOT 1
- Script Create Dialog spams invalid classes into templates Dictionary
- PackedByteArray resource compression not triggered by sub-resources HOT 3
- Caret can disappear from script editor HOT 5
- Strange Texture2DRD behavour when used in multimesh
- Window Resizing w/ Ultrawide - Wonky & Crash HOT 1
- .blend files import issue in Android editor HOT 8
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- VaryingGetterNode rgb port problem
- Using the new `--import` parameter in combination with `--build-solutions` or `--headless` shows still plugin loading errors HOT 2
- When Camera2D zoom isn't at default value, PopupMenus in MenuBars within CanvasLayers appear offset incorrectly HOT 3
- [glTF] Wrong object mesh when two objects have a same name without an import hint HOT 2
- Playing backwards discrete animation will begin with the first keyframe HOT 1
- [Regression] LoadThreadedGetStatus stuck in ThreadLoadStatus.InProgress forever HOT 3
- Nested resources are not always saved after being modified externally
- The FileDialog > Create New Folder popup should also be exclusive and not hide if you click on it's parent FileDialog pane.
- Control node 'resized' event fires twice for every resize HOT 1
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