Comments (2)
Are you using the editor in fullscreen or maximized? Do you have a multi-monitor setup?
Can you reproduce this after enabling the Single Window Mode editor setting and restarting the editor?
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I tried using Godot in fullscreen, maximized and windowed and all modes were affected. I have only one monitor. When I enabled Single Window Mode, it continued to offset.
Edit: Just remembered that this ALSO happens in Gamemaker Studio 2, but none of my other applications. No idea what that means, heck, it could just be a coincidence, but it's weird that apparently only game making applications are affected. I'm not sure if that information is any help, but I wanted to add it just in case.
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