Comments (2)
I just checked the MRP, and it does look to be an issue with culling specifically with the repeat times setting, though weirdly I don't recall it doing this when it was originally merged, so I'll have to see if something has changed since then. On the bright side, all the cases in the MRP seem to be scenarios that wouldn't be used in an actual parallax scene, but I'd still like to investigate and get it fixed.
Edit: note for myself for later. It definitely is something between repeat times and the child canvas items being scaled up/down.
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Figured it out! It was totally a mistake on my part. I forgot to take scale into consideration with the positioning when increasing the repeat times only with the culling. Fun fact: you can see the canvas cull boundaries if you put your canvas item in a CanvasGroup
and add a shader to make all transparent areas a different color! The bounds were positioned wrong so the items would seemingly disappear at random zoom levels or scrolling. You can see it in play here:
2024-06-04.11-35-55.mp4
"Goodbye, my icon people need me..."
Here it is after the fix:
2024-06-04.11-29-02.mp4
I'll make a PR today. Thanks again for the catch!
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