Related Issues (20)
- Disabling override pose on BoneAttachment3D didn't reset the selected bone's pose in skeleton
- TileMap's GetLocalMousePosition() offsets inside ViewportContainer
- Possible issue in C# Garbage Collection behavior HOT 1
- In any project using Godot 4.3, disabling Vsync will cause the entire macOS system to freeze and crash HOT 1
- mouse_get_position: Mouse is not supported by this display server HOT 7
- Texture Progress Bar does not render the progress texture correctly when using an Atlas Texture in clockwise and counter clockwise fill modes HOT 2
- Containers do not correctly resize to their contents when their visibility is toggled HOT 3
- Godot crashes during launch when editor_settings.tres is corrupted HOT 3
- Borderless non-fullscreen windows with Wayland display server still have decorations
- RPC function breaks when using it right after giving visibility to a peer
- 2D Physics Run on Seperate Thread Silent Crash
- [Web] "Maximum call stack exceeded" with `dev_build=yes` on Quest browser HOT 2
- Toggling Erase mode in TileMap does not update cursor immediately
- WebXR only rendering left eye when built with Emscripten 3.1.61 HOT 1
- Pressing Cancel while exporting project does nothing
- Bitmap Font resources display correctly in editor, but not at runtime HOT 1
- No warning on recursion of mesh in array mesh HOT 6
- _export_file() not called for GDScript files HOT 1
- Changing window mode Windowed -> Maximized -> Minimized -> Windowed results in window filling the screen
- `Access is denied` when trying to compile Godot HOT 4
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