Related Issues (20)
- Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor HOT 2
- Clicking MMB to close script tabs gets rid of script temperature highlight in recently used scripts
- Editor crash when clicking a collision object when editing animation FPS HOT 4
- Incremental root motion rotation will produce a wrong locomotion HOT 1
- `EditorExportPlugin`: Skipping a scene in `_customize_scene` gives error message
- `EditorExportPlugin`: Error when customizing "Keep File" resources
- [Android Editor] Error parsing `editor_settings-4.3.tres`
- FileSystem dock search needs to be optimized
- [3.x] `Area2D` will not detect any `StaticBody2D` nodes if its `monitorable` is set to `false` HOT 1
- GraphNode raises excessive `resized` events HOT 2
- GraphNode `resize_request` signal emitted with incorrect min sizes HOT 3
- [Windows] Incorrect UI scaling based on primary monitor HOT 1
- Node events such as pressed(), created using the UI do not bind the correct Nodepath selection. HOT 1
- Project or editor crashes randomly with XIO fatal IO error 11
- Can't add property to MultiplayerSynchronizer via code right after it spawns HOT 5
- Editor crashes on undos when accidentally duplicate scene node while editing SpriteFrames. HOT 2
- Modifying Pinned Points of `SoftBody3D` is broken HOT 3
- converting a CPUParticles3D to GPUParticles3D often crashes godot on Android (PowerVR gpu)
- Parser Error: Native class "EditorSpinSlider" cannot be constructed as it is abstract. HOT 3
- platform differences in rendering openXRCompositionLayers with Hole Punch feature
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