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Comments (13)

clayjohn avatar clayjohn commented on August 15, 2024 1

This reminds me of #90459 which we traced to a specific Adreno driver bug. Maybe the GE8320 has a similar bug.

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shahriarlabib000 avatar shahriarlabib000 commented on August 15, 2024 1

I'd like to mention that the animation works fine in the editor when i play it before ever running the program. In a rare case i got the program to run. but if I try to run it again it crashes.If close godot and try to open the project again it kicks me back out of godot. If i delete ".godot" i can play the animation player in the editor again
https://youtu.be/IE6Chknj4yE?si=aLrSpOCthU-GgMNC

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b3ll-4rt avatar b3ll-4rt commented on August 15, 2024 1

My game crashs too, but it doesn't crash the first time I open the app. If i clear the app data it won't crash, if i close the app and reopen then it crashs

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Alex2782 avatar Alex2782 commented on August 15, 2024 1

maybe usefull for you

GdScript - System-Info
func _ready():
	# Labels
	$video_adapter_api_version.text = RenderingServer.get_video_adapter_api_version()
	$video_adapter_info.text = RenderingServer.get_video_adapter_vendor() + ", " + RenderingServer.get_video_adapter_name()
	$os_info.text = OS.get_name() + ", " + OS.get_model_name()

	print("video_adapter_api_version: ", RenderingServer.get_video_adapter_api_version())
	print("video_adapter_name: ", RenderingServer.get_video_adapter_name())
	print("video_adapter_type: ", RenderingServer.get_video_adapter_type())
	print("video_adapter_vendor: ", RenderingServer.get_video_adapter_vendor())
	print("video_adapter_driver_info: ", OS.get_video_adapter_driver_info())
	print("OS.model_name: ", OS.get_model_name())
	print("OS.name:",  OS.get_name())
	print("OS.processor_name: ", OS.get_processor_name())
	print("OS.get_video_adapter_driver_info: ", OS.get_video_adapter_driver_info())
	
	# example: OpenGL ES (Compatibility) on Adreno 650
	# ============================================================
	#video_adapter_api_version: OpenGL ES 3.2 [email protected] (GIT@193b2ee, I593c16c433, 1633593732) (Date:10/07/21)
	#video_adapter_name: Adreno (TM) 650
	#video_adapter_type: 0
	#video_adapter_vendor: Qualcomm
	#video_adapter_driver_info: []
	#OS.model_name: SM-T870
	#OS.name:Android
	#OS.processor_name:
	#OS.get_video_adapter_driver_info: []
	# ------------------------------------------------------------
	# Vulkan
	# ============================================================
	#video_adapter_api_version: 1.1.128
	#video_adapter_name: Adreno (TM) 650
	#video_adapter_type: 1
	#video_adapter_vendor: Qualcomm
	#video_adapter_driver_info: []
	#OS.model_name: SM-T870
	#OS.name:Android
	#OS.processor_name: 
	#OS.get_video_adapter_driver_info: []

if Remote Debug is possible, Developer-Mode / connected via USB cable: adb logcat > logs.txt

print outputs, crashes are also included

07-12 23:58:11.578  2326  2408 I godot   : video_adapter_api_version: 1.1.128
07-12 23:58:11.578  2326  2408 I godot   : video_adapter_name: Adreno (TM) 650

Vulkan: Realme RMX2189, OpenGL ES: RMX2189

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Zireael07 avatar Zireael07 commented on August 15, 2024

what is your Android device? What GPU?

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shahriarlabib000 avatar shahriarlabib000 commented on August 15, 2024

@Zireael07
Realme RMX2189

this is what i found on the internet
CPU Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53)
GPU PowerVR GE8320

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shahriarlabib000 avatar shahriarlabib000 commented on August 15, 2024

I'd like to add that I tested the same animated glb on
godot 3.6.beta5 in GLES 2.0 renderer and it seems to work fine

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shahriarlabib000 avatar shahriarlabib000 commented on August 15, 2024

this might be similar/duplicate of issue #89011

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b3ll-4rt avatar b3ll-4rt commented on August 15, 2024

this has only happened to me with the skeleton3d node, if I deactivate the node, the game doesn't crash, i have also noticed that the loading time increases a lot with the node active

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shahriarlabib000 avatar shahriarlabib000 commented on August 15, 2024

@b3ll-4rt your specs? do you have a powerVR gpu as well?

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shahriarlabib000 avatar shahriarlabib000 commented on August 15, 2024

can confirm what @b3ll-4rt said.
tested with the same 3D model in my MRP.
Android specs:

CPU Octa-core (2x2.0 GHz Cortex-A75 & 6x1.8 GHz Cortex-A55)
GPU Mali-G52 MC2

in compatibility renderer
godot version:4.3.beta2

Edit: This crash behavior isn't consistent

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b3ll-4rt avatar b3ll-4rt commented on August 15, 2024

hi, i have test a scene with the new version 4.3 beta3 and the error/crash is still present

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shahriarlabib000 avatar shahriarlabib000 commented on August 15, 2024

@b3ll-4rt please write your device gpu as it may help with debugging the issue

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