Comments (13)
This reminds me of #90459 which we traced to a specific Adreno driver bug. Maybe the GE8320 has a similar bug.
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I'd like to mention that the animation works fine in the editor when i play it before ever running the program. In a rare case i got the program to run. but if I try to run it again it crashes.If close godot and try to open the project again it kicks me back out of godot. If i delete ".godot" i can play the animation player in the editor again
https://youtu.be/IE6Chknj4yE?si=aLrSpOCthU-GgMNC
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My game crashs too, but it doesn't crash the first time I open the app. If i clear the app data it won't crash, if i close the app and reopen then it crashs
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maybe usefull for you
GdScript - System-Info
func _ready():
# Labels
$video_adapter_api_version.text = RenderingServer.get_video_adapter_api_version()
$video_adapter_info.text = RenderingServer.get_video_adapter_vendor() + ", " + RenderingServer.get_video_adapter_name()
$os_info.text = OS.get_name() + ", " + OS.get_model_name()
print("video_adapter_api_version: ", RenderingServer.get_video_adapter_api_version())
print("video_adapter_name: ", RenderingServer.get_video_adapter_name())
print("video_adapter_type: ", RenderingServer.get_video_adapter_type())
print("video_adapter_vendor: ", RenderingServer.get_video_adapter_vendor())
print("video_adapter_driver_info: ", OS.get_video_adapter_driver_info())
print("OS.model_name: ", OS.get_model_name())
print("OS.name:", OS.get_name())
print("OS.processor_name: ", OS.get_processor_name())
print("OS.get_video_adapter_driver_info: ", OS.get_video_adapter_driver_info())
# example: OpenGL ES (Compatibility) on Adreno 650
# ============================================================
#video_adapter_api_version: OpenGL ES 3.2 [email protected] (GIT@193b2ee, I593c16c433, 1633593732) (Date:10/07/21)
#video_adapter_name: Adreno (TM) 650
#video_adapter_type: 0
#video_adapter_vendor: Qualcomm
#video_adapter_driver_info: []
#OS.model_name: SM-T870
#OS.name:Android
#OS.processor_name:
#OS.get_video_adapter_driver_info: []
# ------------------------------------------------------------
# Vulkan
# ============================================================
#video_adapter_api_version: 1.1.128
#video_adapter_name: Adreno (TM) 650
#video_adapter_type: 1
#video_adapter_vendor: Qualcomm
#video_adapter_driver_info: []
#OS.model_name: SM-T870
#OS.name:Android
#OS.processor_name:
#OS.get_video_adapter_driver_info: []
if Remote Debug
is possible, Developer-Mode / connected via USB cable: adb logcat > logs.txt
print
outputs, crashes are also included
07-12 23:58:11.578 2326 2408 I godot : video_adapter_api_version: 1.1.128
07-12 23:58:11.578 2326 2408 I godot : video_adapter_name: Adreno (TM) 650
Vulkan: Realme RMX2189, OpenGL ES: RMX2189
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what is your Android device? What GPU?
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@Zireael07
Realme RMX2189
this is what i found on the internet
CPU Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53)
GPU PowerVR GE8320
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I'd like to add that I tested the same animated glb on
godot 3.6.beta5 in GLES 2.0 renderer and it seems to work fine
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this might be similar/duplicate of issue #89011
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this has only happened to me with the skeleton3d node, if I deactivate the node, the game doesn't crash, i have also noticed that the loading time increases a lot with the node active
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@b3ll-4rt your specs? do you have a powerVR gpu as well?
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can confirm what @b3ll-4rt said.
tested with the same 3D model in my MRP.
Android specs:
CPU Octa-core (2x2.0 GHz Cortex-A75 & 6x1.8 GHz Cortex-A55)
GPU Mali-G52 MC2
in compatibility renderer
godot version:4.3.beta2
Edit: This crash behavior isn't consistent
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hi, i have test a scene with the new version 4.3 beta3 and the error/crash is still present
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@b3ll-4rt please write your device gpu as it may help with debugging the issue
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