Related Issues (20)
- Strange grid anchor in UV 2D.
- window node does not recognise left mouse click?
- Alignment setting in draw_string doesn't do anything HOT 1
- Using enum from another class in different scene as @export doesn't properly update it's values in editor and in used scene HOT 3
- Can't clear exported node in a @tool script. HOT 3
- resource_importer_scene.cpp does not copy lods during _rescale_importer_mesh HOT 8
- Compute shader file gives error when exporting project
- Vulkan Mobile: LightmapGI baking makes environment light twice as dark as it should be
- Audio only plays on one viewport (3D) HOT 1
- OpenGL: Baking lightmaps has broken emissive material properties
- OpenGL: `Condition "t->is_render_target" is true.` is printed every time LightmapGI is baked with Environment mode set to Scene or Custom Sky HOT 1
- OpenGL: Selecting a lightmap EXR texture in the FileSystem dock prints an error about SamplerCubeArray not being supported
- [4.3.beta3]: _physics_process() does not detect Input.is_action_just_pressed
- Godot build system breaks with SCons 4.8.0 release HOT 7
- dedicated_server feature tag does not enable GODOT_SERVER preprocessor define HOT 8
- Script editor autocompletion popup does not accept scroll gestures HOT 1
- Android Editor: Any filesystem operation (moving, creating files) trigger a full reimport after #84974 due to bad tracking of .import modified time HOT 28
- `CSGPolygon3D`'s ends in path mode are oriented incorrectly HOT 8
- match expression is not working, where the if expression is working HOT 5
- Godot C# Registers Derived Script Types Incorrectly as Supertype, and Other Cross Language Problems
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