Comments (4)
I can reproduce the issue using your project, but the cause and the potential fix are already known. The main problem is implementing the fix properly.
from godot.
Thank you for reporting, consolidating in:
See there for more details, if you think something was missed about this and it's not the same issue, please comment here and it can be reopened
from godot.
I think this is the same root issue, I wonder if example from here may be useful though - that is, if my example is reproducible on other machines as well - to be confirmed by someone.
from godot.
Please add it to the other issue and see
from godot.
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