Comments (1)
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Related Issues (20)
- Opening a project in different versions causes mass asset reimport HOT 1
- Switching from TAA to MSAA breaks compositor effects
- Missing: "Always Close Output on Stop" HOT 2
- MSAA is not functional with motion blur compositor effect, even with access resolved color on.
- MultiplayerSpawner does not update its spawnable scenes when it is instanced into another scene
- Enabling both `process_in_physics` and `ignore_timescale` on a SceneTreeTimer causes timer slowdown at high framerates
- [4.3.beta3] NavigationAgent not working properly when baking at runtime. HOT 1
- Overlapping CollisionObject3Ds cause mouse_entered and mouse_exited to glitch
- [4.3-beta3]: Crash in certain autocompletion situations HOT 1
- PhysicsDirectSpaceState2D.intersect_shape stops working when there are lots of Area2Ds HOT 2
- Theme on container overrides theme on child button even though one is selected for that button. HOT 3
- Help > Copy System Info from Godot gives me incorrect OS version HOT 1
- Window surface shifted after resizing window (Godot 4, Windows) HOT 1
- `CSGShape3D` wireframe is still visible when disabling gizmos HOT 1
- Cyclic Reference Bug HOT 2
- "Class hides a global script class" script parsing issue HOT 5
- Cannot copy-paste ButtonGroup reference in editor, must manually edit *.tscn file HOT 1
- Inconsistent Output with PointLight2D when Sprite2D has a texture with normal map and blend mode Is not 'Add' HOT 5
- Error encoding object typed array with `var_to_bytes` and decoding with `bytes_to_var_with_objects`
- Incorrect grid snapping when zoomed in `Polygon2D` UV editor
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