Related Issues (20)
- Godot4.2 does not have WebSocketServer and WebSocketClient class HOT 1
- Game window loses focus due to scene group update HOT 4
- Cursor doesn't return to correct position after rotating editor camera HOT 3
- Shader compilation error occurs when writing to `FOG` in a custom shader that uses `render_mode fog_disabled` HOT 1
- Options to Disable the Editor from Maximizing Do Not Work HOT 1
- [Android Editor] Import button does not show folder content until Create button is pressed
- OpenGL: Mesh/Material resource preview thumbnails no longer render
- Problem assigning 2D bones.
- Draggging/moving the game window exhibits choppiness/stuttering HOT 3
- "Always closes output on exit" option not work (replaced by new option) HOT 3
- GD.RandRange is broken at integer limits, always returning the same number. HOT 4
- Collapse bottom panel issue HOT 1
- Exported game has issues with loading resources in @export variables HOT 7
- Array with inner class type(`Array[InnerClass]`) breaks debug with `failed to encode a path` HOT 3
- Fetching a texture in _draw() results in it being all white when attempting to draw it HOT 2
- Godot does not detect rear analog triggers on the stadia controller. HOT 1
- Editor freezes when reimporting glb if mesh has a shader material that contains an #include HOT 3
- `Godot.NET.Sdk`'s `GD0107` does not apply to exported members of type `Node[]`
- Resolving and caching issues of the GDScript editor when moving GDScript files
- Every other word blurry in checkbutton with linear texture / pixel font HOT 2
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