Comments (3)
cc @dsnopek
from godot.
I'm able to reproduce this at startup on the HTC Vive XR Elite. However, when I use the system re-center, it does place me at the correct height, which leads me to believe it is sort of working, just not at startup.
It is possible that in recent refactors we broke the emulation logic.
When first implementing the emulation, I tested it on the Quest by hard-coding the check for XR_EXT_local_floor
to false.
I suspect we broke the emulation, in a similar way to how we briefly broke composition layers (fixed in PR #91686) due to the play space being available a little later, but I still have to dig into it
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I just posted PR #93678 which fixes the LOCAL_FLOOR
emulation on the HTC Vive XR Elite in my testing
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