Comments (4)
You set one of the components of scale to 0, of course it won't render
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It's child of the camera node so it's probably out of view somehow.
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You set one of the components of scale to 0, of course it won't render
It should still render though. I present to you a torus of scale.y = 0
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You set one of the components of scale to 0, of course it won't render
It should still render though. I present to you a torus of scale.y = 0
Yes, when I create a mesh object in the scene and modify the scale value in the editor interface instead of using a script, the object will be rendered.
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