Related Issues (20)
- Exported values stuck at default even when changed in inspector
- Parallax2D (and ParallaxLayer) applies repeat to children nodes before their rotation HOT 2
- Godot Editor stutters randomly HOT 3
- Incorrect date of project in Android Editor HOT 6
- Unfocused windows can't be dragged. HOT 3
- Cutting text in button StyleBox with Context Margins HOT 2
- Gamepad face buttons are not recognized correctly HOT 1
- GDShader documentation comments for per-`instance uniform` does not show in inspector
- Assigning imported ..gltf / .glb Root Type to a Custom Class which extends from another Custom Class fails.
- False positive on unused signal warning (UNUSED_SIGNAL) HOT 2
- PS5 controller doesn't work in 4.3-stable HOT 8
- Selecting an existing resource in the "Save Resource As..." dialog changes label of the save button from "Save" to "Open" HOT 2
- Environment fog does not affect sky, even with "Sky Affect" set to 1 (Vulkan) HOT 5
- C# GlobalClass icons (using IconAttribute) no longer allow relative paths HOT 2
- Windows ARM64 version of Godot 4.3 duplicates UI when selecting Renderer on new project HOT 1
- Unable to initialize engine render view HOT 2
- Signals with typed arrays cannot be emitted with empty arrays HOT 1
- Recognized Godot version when capturing in capture software (Steelseries GG) is wrong HOT 1
- Generated Visual Studio project can only build "Editor x64" configuration HOT 4
- GDShader compiler crashes when typing a non-`flat` integer-like `varying` field in code HOT 3
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