Related Issues (20)
- Web closure compiler build fails after #94109 HOT 2
- Behavior of enum types is not properly documented HOT 2
- animation tree animation node error HOT 1
- Import glsl shaders in headless mode
- Moving and then unhiding a Node2D makes it flicker with physics interpolation enabled HOT 5
- BlendShapeTrack insertion is not working
- The tooltip doesn't close automatically on X11
- glTF importer does not check for invalid property name on blendshapes
- Android editor crash when interacting with some GUI elements HOT 23
- 2D editor viewport flashes on size change when using D3D12 renderer HOT 2
- Can't load C# scripts when exporting a build on macOS HOT 2
- GDScript function calls have unexpected overhead
- SubViewportContainer devouring click events HOT 3
- `--headless` doesn't have any effect HOT 6
- get_surface_override_material_count returns '1' even when its property is set to '0' HOT 2
- MeshInstance3D AABB doesn't return merged AABB dimensions, nor is it affected by any transformations HOT 4
- Parallax2D autoscroll does not use scroll_scale HOT 5
- Windows PC without Vulkan or OpenGL should default to Direct3D12 HOT 5
- [4.3 RC 1] AudioStreamPlayer does not work correctly during web export HOT 9
- Bezier track animate position of node2D correctly in Editor , but not correct during gameplay HOT 1
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