Comments (1)
You can now call a UINavWidget function called ConfigureUINavPC, which refetches the UINavPC.
You have to call it on the singleton when the Player Controller changes.
This fix is only done on 4.24 and I'm not sure when it'll be live on the marketplace.
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Related Issues (20)
- Fix OnNext/OnPrevious not being called in empty UINavWidget
- Fix navigation not stopping when navigating to a disabled component in ScrollBox HOT 1
- Fix mouse movement crashing or cancelling during swap keys flow
- Add DeterminesOutputType="WidgetClass" to GoToWidget functions
- Allow InputDisplay to show both Icon and Text
- Add NavigateInDirection function
- Fix UINavComponents sometimes not being registered correctly in the UINavWidget
- Fix right thumbstick blocking directional navigation HOT 1
- Rebound inputs not persisting HOT 1
- Fix UINavComponent removing NavText bindings
- Fix inconsistent navigation between DPad and Left Thumbstick
- IsUINavInputAction will return true when InputActions is null pointer. HOT 3
- Recursive call has no input parameters HOT 1
- Unused delegate type in UINavPCComponent HOT 1
- If-else-if not updated HOT 1
- Fix navigation breaking when disabling a UINavComponent in a scroll box
- Add support for scrolling with thumbstick
- Add OnNavigatedTo/From bindable events
- Fix using GoToWidget on Press
- Add InputContext list to UINavWidgets
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