Comments (4)
Thanks for the report and save!
Yes, I can see that stick in wireframe mode:
I didn't find yet why it is invisible in normal mode.
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seems to be a problem with texture load. The branch is visible with "inaccurate texture coordinates" enabled, but color is wrong. The game uses 16bit RGBA texture and sets tile size to 64x64. Max tile size, which fits TMEM is 64x32. The plugin wraps TMEM address when it loads such texture, but vertex texture coordinates are probably not wrapped.
I hacked the tile size and got this:
better, but still incorrect.
from gliden64.
Seems like a programming oversight from the game developer. The game was ported over from the PlayStation. If you try to move the camera around when using angrylion, you'll see that the texture is a weird glitchy reddish brown color and has holes in it. There is an identical exit sign at the end of the Anthill level, and that one looks more like the hacked version you show here (albeit a darker shade of brown).
from gliden64.
Seems like a programming oversight from the game developer.
Yes. The texture looks like that:
It does not look like as a valid texture. It looks the same with AL RDP:
With the input like that the result is unpredictable.
from gliden64.
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