Giter Site home page Giter Site logo

Comments (8)

bopangzz avatar bopangzz commented on July 30, 2024

What GLES level you are using in your app? Have you tried use the other one? I know there were some weird shadow issue on GLES 3.1 in the previous version of Unreal.

Also can you try tp record those positions with this problem and try place the camera and your scene in the same spot and see if you can reproduce the issue in Unreal editor when setting preview level to the one you were using on your phone.

from arcore-unreal-sdk.

alexandreMarie avatar alexandreMarie commented on July 30, 2024

I'm currently using OpenGL ES2 I will try using OpenGL ES3.1. And I don't understand what you are meaning by record positions ? I have perfect shadows in the editor, no matter the orientation of the camera even in Game View mode.

Thanks for the reply by the way :D

Alexandre

from arcore-unreal-sdk.

bopangzz avatar bopangzz commented on July 30, 2024

I mean try change the editor graphics preview level to GLES 2 and see if you see the same issue in Unreal Editor.

from arcore-unreal-sdk.

alexandreMarie avatar alexandreMarie commented on July 30, 2024

So I tried both same results. And when I set "Settings"->"Preview Rendering Level"->"Mobile/HTML5"->"Android Preview" AND "High-End Mobile"->"Mobile OpenGLES 3.1" I have effectively no shadows. Which I don't understand because it should. My skylight is in Static with "No Cast Shadows" and one "Directionnal Light" with the following setup :
capture

And all my models have this setup : "Movable" (of course I think) and "Receive CSM Shadows"
and this :
capture2

from arcore-unreal-sdk.

bopangzz avatar bopangzz commented on July 30, 2024

Do you have Mobile HDR enabled? Modulated Shadow only works when Mobile HDR is enabled, if I remembered correctly. Also your light need to be stationary.

from arcore-unreal-sdk.

alexandreMarie avatar alexandreMarie commented on July 30, 2024

Unfortunately yes :( I will try to have Dynamic Shadows with stationnary lights because when I put my light in stationnary I have no shadows anymore.

from arcore-unreal-sdk.

bopangzz avatar bopangzz commented on July 30, 2024

Have you tried using dynamic shadow? It seems modulated shadow have some bug in Unreal 4.20.

from arcore-unreal-sdk.

bopangzz avatar bopangzz commented on July 30, 2024

I have verified both dynamic shadow and modulated shadow works fine with ARCore in Unreal 4.20. If you still find this is a problem, feel free to reopen this bug.

from arcore-unreal-sdk.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.