Comments (8)
FYI: The newly released binary version 4.20.2 includes a fix for the missing ARCore tools folder:
(see the last note).
If you don't use that version the you need to download the source and build it
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I guess you want to use the latest ARCore plugin in Unreal? If that is the case, you will have to use the source code version of Unreal Engine on Google's ARCore branch, which you can clone the repo here:
https://github.com/google-ar-unreal/UnrealEngine
After you clone the repo, follow Epic's guide to build the Engine from the source code and you can start using the Engine you built with latest ARCore plugin.
Unfortunately there is no way to update the ARCore plugin in the binary version of Unreal Engine, which you download from Unreal Launcher.
from arcore-unreal-sdk.
from arcore-unreal-sdk.
I will have to use git to clone the engine source code to a new repo. It will become a different version of Unreal than the one you download from Epic Launcher.
from arcore-unreal-sdk.
Unfortunately there is no way to update the ARCore plugin in the binary version of Unreal Engine, which you download from Unreal Launcher.
Is it plan to change? Download source and build the editor for each version of the ARCore is long and can be source of problems (And it takes so many space on the SSD 😮 )
Maybe a place where we can download the last build of the Editor with ARCore?
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@bopangzz do you know if I proceed with this option, Unreal would still support ARKit?
I know this is an Unreal issue since they are trying to push their "Unified AR Framework". Which is limiting us a great deal! They are going to keep us behind the latest technologies most of the time.
I miss Unity so much. Not in my hands to change to it :(
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Yeah, you can use ARKit if you use Google's ARCore branch. We keep update our branch with the latest Epic release of Unreal so it should have the same version or ARKit plugin as the one on Epic's branch.
from arcore-unreal-sdk.
Yeah, you can use ARKit if you use Google's ARCore branch. We keep update our branch with the latest Epic release of Unreal so it should have the same version or ARKit plugin as the one on Epic's branch.
Could you please update to 4.20.3 (released on 19.09.2018 https://github.com/EpicGames/UnrealEngine/commit/5e997dc7b5a4efb7f1be22fa8c4875c9c0034394) then? Currently it is still based on 4.20.2 Thanks! 👍😁
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Related Issues (20)
- Take a photo and store it on the device HOT 3
- ARCore ArgmentedImages sample unable to load skeletal mesh with animation HOT 8
- Static Mesh actor doesnt appear on top of image tracked
- Augmented images Tracking. HOT 2
- Has the arcore sdk based on unrealengine version 4.22 been released yet ?
- Arcore for unreal 被放弃了吗?好久没有更新了,for unity,ios,android都持续在更新
- Can detect images, but black screen (UE4.25p7) HOT 2
- 4.25 errors and cannot package the HelloARUnreal HOT 3
- The GoogleARCore plugin (https://github.com/google-ar-unreal/UnrealEngine.git) disappeared
- "ARCore Session failed to start due to unsupported configuration" error with custom made images PLZ HELP HOT 1
- imagetracked trackingstate doesn't work HOT 1
- Black camera overlay with augmented images HOT 1
- Google ARCore Services Plugin does not work for IOS
- Failed to package Android ASTC
- Unreal ARCore / ARTemplate - ARTemplate Black Screen after Stopping and Restarting ARMode HOT 4
- Cloud AR Pin Build Error
- Depth API ?
- Ureal Plugins GetARTexture() didn't work HOT 2
- Expression transformation acquisition failed in 4.26 HOT 3
- APK created using unreal AR handheld template crashing on phones with android version below 13 HOT 1
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