Comments (6)
@mlenta
Skinning weights (or any other vertex attribute) should be encoded as a separate generic attribute inside the mesh. This way, their order is going to match the order of vertices of the decoded mesh.
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@themmes Draco wins, but is lossy.
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Yes you are right, the order of the points is not preserved for the options that you selected.
Try setting the speed options to: SetSpeedOptions(&options, 10, 10);
anything below 10 currently uses kD-tree compression method which provides better compression but is not order preserving. 10 will use a simple delta + entropy coding on the input points, which is an order preserving approach but the compression ratio is going to be worse.
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Thanks. In fact I do not care about the order in practice, so maybe I could try nn search to test the accuracy.
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It would be really useful if Draco can export vertices order correspondence between uncompressed mesh and origin one. For example, skinning weight data will be useless if the order is lost.
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off-topic: @saedrna can you say something about compression rate differences between Draco Pointcloud and LAZ format?
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Related Issues (20)
- Compilation Error Involving StatusOr and Status Classes in Draco Library HOT 2
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- Download links are broken HOT 1
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- C++ Documentation Improvement
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- Optimizing 3D data with Draco Geometry Compression HOT 1
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- ld: unknown option: --start-group
- Apple new Privacy manifest files In May HOT 2
- How to open a gltf/glb file, then compress and save it, in C++
- OSS-Fuzz issue 68890
- Only the positions of the point cloud data in the ply file got compressed
- Large amounts of dynamic memory allocation.
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