Comments (1)
I currently fix its manually by creating a OverlayRenderVisibilityDetectorBase with patched code in _determineVisibility method of RenderVisibilityDetectorBase
mixin OverlayRenderVisibilityDetectorBase on RenderSliver{
//...skipping some code
//...
VisibilityInfo _determineVisibility(ContainerLayer? layer, Rect bounds) {
//...skipping some code
//...
var info = VisibilityInfo.fromRects(
key: key,
widgetBounds: MatrixUtils.transformRect(transform, bounds),
clipRect: clip,
);
switch (applyGrowthDirectionToAxisDirection(
constraints.axisDirection,
constraints.growthDirection,
)) {
case AxisDirection.down:
info = VisibilityInfo(
key: info.key,
size: info.size,
visibleBounds: Rect.fromLTRB(info.visibleBounds.left, info.visibleBounds.top + constraints.overlap,
info.visibleBounds.right, info.visibleBounds.bottom),
);
if (info.visibleBounds.height <= 0) {
return VisibilityInfo(
key: key,
size: info.size,
);
}
break;
case AxisDirection.up:
info = VisibilityInfo(
key: info.key,
size: info.size,
visibleBounds: Rect.fromLTRB(info.visibleBounds.left, info.visibleBounds.top, info.visibleBounds.right,
info.visibleBounds.bottom - constraints.overlap),
);
if (info.visibleBounds.height <= 0) {
return VisibilityInfo(
key: key,
size: info.size,
);
}
break;
case AxisDirection.right:
info = VisibilityInfo(
key: info.key,
size: info.size,
visibleBounds: Rect.fromLTRB(info.visibleBounds.left + constraints.overlap, info.visibleBounds.top,
info.visibleBounds.right, info.visibleBounds.bottom),
);
if (info.visibleBounds.width <= 0) {
return VisibilityInfo(
key: key,
size: info.size,
);
}
break;
case AxisDirection.left:
info = VisibilityInfo(
key: info.key,
size: info.size,
visibleBounds: Rect.fromLTRB(info.visibleBounds.left, info.visibleBounds.top,
info.visibleBounds.right - constraints.overlap, info.visibleBounds.bottom),
);
if (info.visibleBounds.width <= 0) {
return VisibilityInfo(
key: key,
size: info.size,
);
}
break;
}
return info;
}
}
from flutter.widgets.
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from flutter.widgets.