Comments (4)
Okay the current tools are updated and that seems to be exactly the problem.
I assume the files and built instructions were made for an way older version of SWIG and AndroidNDK and now do not work anymore.
I already noticed that the instructions were "incomplete" or outdated at some points and I had to write workarounds for them.
The problem here is that no application.mk is provided importing the prebuilt NDK libraries and also setting every other important option.
This is not covered in the doc so I totally forgot about it.
Even though it is written at the beginning of the documentation that it is outdated... well it might be very confusing and repelling for beginners trying to get in.
from liquidfun.
Hm, this is strange.
#include
#include
refer to standard C++ header files, I believe. Does your include path have
the directory with the standard headers? That might be a place to start.
Yes, the Android development environment has been rapidly evolving, and our
build instructions are somewhat behind. If you would like to submit a pull
request with updated documentation, we (and everyone to follow) would
appreciate it! The documentation source can be found here:
https://github.com/google/liquidfun/tree/master/liquidfun/Box2D/Box2D/Documentation/Building
On Tue, Mar 31, 2015 at 10:50 AM, TMIndust [email protected] wrote:
Okay the current tools are updated and that seems to be exactly the
problem.
I assume the files and built instructions were made for an older version
of SWIG and AndroidNDK and now do not work anymore.
I already noticed that the instructions were "incomplete" or outdated at
some points and I had to write workarounds for them.The problem here is that no application.mk is provided importing the
prebuilt NDK libraries and also setting every other important option.
This is not covered in the doc so I totally forgot about it.Even though it is written at the beginning of the documentation that it is
outdated... well it might be very confusing and repelling for beginners
trying to get in.—
Reply to this email directly or view it on GitHub
#43 (comment).
from liquidfun.
Did you try building on the command line? See what happens with this base
case. The IDE throws another layer of complexity to debug in your
environment.
cd liquidfun/Box2D
ndk-build
On Tue, Apr 21, 2015 at 9:59 AM, jsanmiya [email protected] wrote:
Hm, this is strange.
#include
#includerefer to standard C++ header files, I believe. Does your include path have
the directory with the standard headers? That might be a place to start.Yes, the Android development environment has been rapidly evolving, and our
build instructions are somewhat behind. If you would like to submit a pull
request with updated documentation, we (and everyone to follow) would
appreciate it! The documentation source can be found here:https://github.com/google/liquidfun/tree/master/liquidfun/Box2D/Box2D/Documentation/Building
On Tue, Mar 31, 2015 at 10:50 AM, TMIndust [email protected]
wrote:Okay the current tools are updated and that seems to be exactly the
problem.
I assume the files and built instructions were made for an older version
of SWIG and AndroidNDK and now do not work anymore.
I already noticed that the instructions were "incomplete" or outdated at
some points and I had to write workarounds for them.The problem here is that no application.mk is provided importing the
prebuilt NDK libraries and also setting every other important option.
This is not covered in the doc so I totally forgot about it.Even though it is written at the beginning of the documentation that it
is
outdated... well it might be very confusing and repelling for beginners
trying to get in.—
Reply to this email directly or view it on GitHub
#43 (comment).—
Reply to this email directly or view it on GitHub
#43 (comment).
from liquidfun.
Here is what happens using android-ndk-r12b and liquidfun-1.0.0 and liquidfun-1.1.0
...
[armeabi-v7a] Compile++ arm : liquidfun <= b2ParticleGroup.cpp
[armeabi-v7a] Compile++ arm : liquidfun <= b2ParticleSystem.cpp
jni/../Box2D/Particle/b2ParticleSystem.cpp: In member function 'void b2ParticleSystem::RemoveSpuriousBodyContacts()':
jni/../Box2D/Particle/b2ParticleSystem.cpp:2116:61: error: ignoring return value of '_FIter std::remove_if(_FIter, _FIter, _Predicate) [with FIter = b2ParticleBodyContact; Predicate = b2ParticleBodyContactRemovePredicate]', declared with attribute warn_unused_result [-Werror=unused-result]
b2ParticleBodyContactRemovePredicate(this, &discarded));
^
cc1plus: all warnings being treated as errors
make: ** [obj/local/armeabi-v7a/objs/liquidfun/Box2D/Particle/b2ParticleSystem.o] Error 1
from liquidfun.
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