Comments (3)
Some for me I am seeing crashes on firebase. Is there any way to fix it ?
Fatal Exception: java.lang.Exception: AndroidJavaException : java.lang.SecurityException: com.mycompany.mygame: One of RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED should be specified when a receiver isn't being registered exclusively for system broadcasts
at android.os.Parcel.createExceptionOrNull(android.os.Parcel)
at android.os.Parcel.createException(android.os.Parcel)
at android.os.Parcel.readException(android.os.Parcel)
at android.os.Parcel.readException(android.os.Parcel)
at android.app.IActivityManager$Stub$Proxy.registerReceiverWithFeature(android.app.IActivityManager$Stub$Proxy)
at android.app.ContextImpl.registerReceiverInternal(android.app.ContextImpl)
at android.app.ContextImpl.registerReceiver(android.app.ContextImpl)
at android.app.ContextImpl.registerReceiver(android.app.ContextImpl)
at android.content.ContextWrapper.registerReceiver(android.content.ContextWrapper)
at com.google.android.play.core.appupdate.internal.zzl.zze(com.google.android.play.core.appupdate.internal.zzl)
at com.google.android.play.core.appupdate.internal.zzl.zzb(com.google.android.play.core.appupdate.internal.zzl)
at com.google.android.play.core.appupdate.zzg.registerListener(com.google.android.play.core.appupdate.zzg)
at com.unity3d.player.UnityPlayer.nativeRender(com.unity3d.player.UnityPlayer)
at com.unity3d.player.UnityPlayer.-$$Nest$mnativeRender(com.unity3d.player.UnityPlayer)
at com.unity3d.player.UnityPlayer$F$a.handleMessage(com.unity3d.player.UnityPlayer$F$a)
at android.os.Handler.dispatchMessage(android.os.Handler)
at android.os.Looper.loopOnce(android.os.Looper)
at android.os.Looper.loop(android.os.Looper)
at com.unity3d.player.UnityPlayer$F.run(com.unity3d.player.UnityPlayer$F)
at com.android.server.am.ActivityManagerService.registerReceiverWithFeature(com.android.server.am.ActivityManagerService)
at android.app.IActivityManager$Stub.onTransact$registerReceiverWithFeature$(android.app.IActivityManager$Stub)
at android.app.IActivityManager$Stub.onTransact(android.app.IActivityManager$Stub)
at com.android.server.am.ActivityManagerService.onTransact(com.android.server.am.ActivityManagerService)
at android.os.Binder.execTransactInternal(android.os.Binder)
at UnityEngine.AndroidJNISafe.CheckException(UnityEngine.AndroidJNISafe)
at UnityEngine.AndroidJavaObject._Call(UnityEngine.AndroidJavaObject)
at Google.Play.AppUpdate.Internal.AppUpdateHandler.OnApplicationPause(Google.Play.AppUpdate.Internal.AppUpdateHandler)
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Same issue here +1
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Found a solution. for me, it's only happening in Android 14 so fer-gamboa has given a temporal solution for this.
from play-unity-plugins.
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