Comments (3)
Thank you Robert for your interests in DepthLab!
You are right, our anchoring may be more stable than the ARCore traditional anchors.
How is the anchoring of the object achieved
In the oriented reticle and collision checking demo, the algorithm anchors a virtual object to a vertex in a 3D space; and we used a low-pass filter on the reticle / object to make it more stable. Traditional anchors only rely on RGB features, which runs on lower-end phones that do not support depth.
Has someone a workaround to get a more stable anchoring
I don't have a quantitative comparison between the two solutions though, you may choose either way that works best for you :) The key API of our anchoring is https://github.com/googlesamples/arcore-depth-lab/blob/master/Assets/ARRealismDemos/Common/Scripts/DepthSource.cs#L367
Cheers,
Ruofei
from arcore-depth-lab.
Hello Ruofei,
thanks for you response. I will take a look into the mentioned file.
I did on Friday a small test, where I placed on the ARCore Session several anchors every 2 meter based on the results of the Depth API. The result was promising, I hit almost always 2 meters at the end.
from arcore-depth-lab.
Glad to know that! We recently released new updates, please feel free to check it out: https://github.com/googlesamples/arcore-depth-lab/releases
from arcore-depth-lab.
Related Issues (20)
- Point Cloud Example Crash when using Raw Depth HOT 9
- PointCloud not getting updated each frame HOT 3
- Continuous evironment mesh building HOT 4
- Got Error when I tried to Build the master's code on my device( NullReferenceException) HOT 9
- Continuous evironment mesh building HOT 5
- NullReference to DepthSource HOT 1
- Errors when opening the project on Unity version 2019.4.1 HOT 2
- No Shadows in Collision Scene HOT 8
- Whether DepthSource.cs can use with Arkit in ios? HOT 3
- Is it possible to play recorded ARSessions in the Unity Editor or on an emulator? HOT 1
- Collision Scene: Projectile Anchoring causes Object to Appear Next to Camera HOT 1
- Depth-lab in WebXR HOT 5
- using custom deep learning depth models? HOT 1
- Depth in WebCam on Web Browser HOT 1
- Linking ToF Depth data with main camera's image. HOT 3
- can run sample app on Mac silicon? HOT 1
- How does Depth Lab provide 0-65m depth values? HOT 4
- relighting implementation ignores camera intrinsic parameters HOT 1
- Depth API not supported: OnePlus 11 HOT 6
- Problem with updated packages HOT 1
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