Comments (4)
Have you found anything yet? I was looking for a similar implementation and found this and also nvidia flex, but none of developers respond
Nope. Nvidia & AMD don't care about us.
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Have you found anything yet? I was looking for a similar implementation and found this and also nvidia flex, but none of developers respond
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Obviously not. Similar simulations need to use MPM method, but this method has not been implemented in real time
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Plasticity + Fracture should be possible. My experience was more with DMM, so I'll tell you what I know from that, but as far as I recall, FEMFX is similar in this respect. I would use a generous amount of tets first to make it a bit easier (off the top of my head, if you're doing a thin plane like above, I would use a couple thousand. Shouldn't be necessary, but it's one less thing to worry about).
Note that we had a problem with "spinning tets" when we combined fracture and plasticity. After fracture, the pieces with just a few tets would just spin, sometimes picking up energy, even, and then flying off. It was especially prevalent with thinner tets (one dimension much smaller than other two) - another reason you might try a bunch. We suspected it was the combination of a linear solver and the co-rotational method. I believe FEMFX uses the same two approaches.
Sorry my answer is almost 2 years late. Better late than never?
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Related Issues (17)
- Compatibility with Linux or OSX ? HOT 10
- Cannot make it work on 4.25 neither 4.18.3 HOT 2
- how to make .FEM meshes without houdini. HOT 2
- FEMFX Viewer crashes with illegal instruction HOT 5
- How to do raycasting?
- TestScenes Assets
- Is FEMFX dead? HOT 4
- Samples for Unity Engine?
- FEMFX Unreal Engine 5 port HOT 3
- Could it be used to other CPUs? HOT 2
- wish for a try page
- Does the library work with c++14? HOT 1
- readme UE4 branch link 404 error HOT 1
- Samples for Unreal Engine? HOT 10
- Plugin for Unreal Engine with linked GitHub account is not available (EM: 404) HOT 1
- Source code of the Houdini plugin HOT 1
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