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Comments (20)

soconne avatar soconne commented on August 21, 2024 9

Porting to macOS is certainly on our TODO list. Thanks.

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cybik avatar cybik commented on August 21, 2024 1

Have the MoltenVK limitations been fixed?

  • If so, is it coming? :)
  • If not, what are they and have they been raised to the MoltenVK project? Since it's OpenSource, someone might actually be able to patch the limitations, or do some intermediate layer between V-EZ and MoltenVk, or something.

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rextimmy avatar rextimmy commented on August 21, 2024 1

You running that on a Retina display? If you are and you are also using glfw, check the glfw docs about using glfwGetFramebufferSize instead of glfwGetWindowSize.

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manhnt9 avatar manhnt9 commented on August 21, 2024 1

Maybe, I'm not familiar with Mac (it is a Macbook).
Thanks for the suggestion! I'll test it out.

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manhnt9 avatar manhnt9 commented on August 21, 2024 1

It needs a little patching. I haven't grabbed full changelogs from team yet.
Here is a Saga3D Triangle sample running on real iPhone we have today.

Screen_Shot_2019-08-02_at_4 38 44_PM

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cybik avatar cybik commented on August 21, 2024 1

Three cheers for @manhnt9 coming through for us :D

(I could probably reuse this)

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drhaynes avatar drhaynes commented on August 21, 2024

+1

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oscarbg avatar oscarbg commented on August 21, 2024

+1

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soconne avatar soconne commented on August 21, 2024

This is currently being investigated however there are still limitations with MoltenVK. If the various issues I've encountered can be fixed, macOS support will be part of the next release.

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oscarbg avatar oscarbg commented on August 21, 2024

Thanks.. have you reported, by opening separate issues on MoltenVK Github site?.. they are supportive and if they take care of issues you found may be useful for other project MacOS ports also..

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drhaynes avatar drhaynes commented on August 21, 2024

@soconne can you point us in the direction of the issues that are blockers? Incase myself or someone else has some bandwidth to take a look.

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EncodedNybble avatar EncodedNybble commented on August 21, 2024

Given that macOS is on the roadmap, are iOS and Android support on that roadmap as well?

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soconne avatar soconne commented on August 21, 2024

iOS and Android are unlikely to get full support as AMD does not have hardware for either of those platforms. However since V-EZ is open source, you can always try to get it compiling on them.

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RSI3D avatar RSI3D commented on August 21, 2024

What is the status of MoltenVK integration? Using E-VZ on MacOS would be really useful.

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manhnt9 avatar manhnt9 commented on August 21, 2024

Please point out what are limitations of MoltenVK affecting V-EZ and progress updates.
I'm glad to investigate and help resolving the issues.

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manhnt9 avatar manhnt9 commented on August 21, 2024

Our attempt to port V-EZ to MacOS.
It works but currently the window resolution is wrong somehow.

Running on Intel(R) Iris(TM) Graphics 550
Screen_Shot_2019-07-02_at_6 05 38_PM

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manhnt9 avatar manhnt9 commented on August 21, 2024

We've succesfully built and run Saga3D (which uses V-EZ underlying) on MacOS, some samples are working on iOS initially. Saga3D is 90% ported for iOS, more news is coming!

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oscarbg avatar oscarbg commented on August 21, 2024

@manhnt9 , nice.. current MoltenVK 1.0.36 in SDK 1.1.114 works out of the box? or V-EZ needs some MoltenVK patches?
thanks..

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manhnt9 avatar manhnt9 commented on August 21, 2024

We are able to load a mesh and render it on iPhone 6 with V-EZ.
Check out Saga3D (ios branch) here: https://gitlab.com/InnerPieceOSS/Saga3D/
Screen_Shot_2019-08-05_at_11 03 33_PM

Since V-EZ's repo is inactive now, I'm not sure how we would contribute back to it.
If V-EZ gets too long to be updated we may step up to maintain our own fork.
There was some progress on Android by us too.

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cybik avatar cybik commented on August 21, 2024

Feel free to fork their repo here and introduce a PR. We can probably source your patches from there :)

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