Name: Yan Zhang
Type: User
Company: Alibaba Group
Bio: I'm a senior algorithm engineer, with a master degree from Nanjing University. Major in computer graphics and expertise in animation, rendering and game engine.
Location: Hang Zhou, Zhejiang Province
Blog: GraphicYan.github.io
Yan Zhang's Projects
A toolkit for building powerful stereoscopic 3D experiences that run on the cloud and stream to devices.
2018/2019/校招/春招/秋招/算法/机器学习(Machine Learning)/深度学习(Deep Learning)/自然语言处理(NLP)/C/C++/Python/面试笔记
unity bone cloth spring system,base by jobs
A Happy Birthday animation design in CSS3, HTML5
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
An implementation of "Geometric optimization via composite majorization" [Shtengel et al. 2017]
Yan Zhang's Personal Website
帮基友做的,祝福她女朋友生日快乐
just for fun
使用Huffman编码对图像进行无损压缩和解压。
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
⭐️ Markdown 简历
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
Multi-Joint dynamics with Contact. A general purpose physics simulator.
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Open Source Computer Vision Library
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A Implement of Projective Dynamics with Direct/Jocabi/Gauss-Seidel Methods solving the global step.
NVIDIA PhysX SDK
Open source C++ physics engine library in 3D
Clear implementation of Huffman coding for educational purposes in Java, Python, C++.
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Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the Symmetric Dirichlet isometric energy.