Comments (4)
You can find this on the public roadmap: "Portable, embeddable render engine" (at the very bottom).
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Yeah, thanks for asking, this is definitely an intended use case and you can see some of the work towards that in the graphene-cli
crate which provides a simple command line wrapper for the nodegraph. The system is definetly intended to be usable as a library.
from graphite.
Maybe some documentation about this use-case could be added to the website? It also doesn't seem like the use of those crates have any documentation docs.rs on how they are ment to be used?
from graphite.
This currently isn't being worked on for the moment @TheKnarf. Perhaps we could look at something like Rive cross platform animations https://rive.app/blog/rive-renderer-now-open-source-and-available-on-all-platforms
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Related Issues (20)
- Customising grid colour
- Grid as dots
- Further customisation of snapping HOT 6
- Show artboard names in viewport
- Don't outline hovered layers when box selecting HOT 4
- Color::from_rgb_str() and Color::rgb_hex() inconsistency HOT 1
- Shape tools should allow modifying their drawn shapes
- Alignment button options (align to artboard) HOT 3
- Folder issues in example artwork HOT 3
- "Flip" view navigation button HOT 1
- Fix Deep/Shallow selection regression HOT 1
- Can't drag selected layers. HOT 1
- Caching the WASM using service workers HOT 1
- Audit and reclassify node catalog HOT 2
- Fill tool is unable to fill on Pencil created shapes
- [Crash Report] HOT 1
- Contravariance for node inputs with automatic coercion
- Stable document format MVP
- (Question) What is the Cargo package of the desktop client? HOT 3
- (Design suggestion) Replace GTK by a Rust GUI toolkit HOT 5
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