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GraphicsOrg's Projects

disneyanimation-cloud icon disneyanimation-cloud

A large and highly detailed volumetric cloud data set, intended to be used for various purposes, including movie and game production as well as research.

envidr icon envidr

Implicit Differentiable Render with Neural Environment Lighting

lightgraph icon lightgraph

Efficient Multiple Scattering in Participating Media using Shortest Path Finding

mb-clouds icon mb-clouds

Participating media rendering. OpenGL 4.5. (WIP)

mvnee icon mvnee

Small Volume Rendering Tool for homogeneous limitless participating media, featuring Random Walk Path Tracing, NEE and Multiple Vertex Next Event Estimation (MVNEE)

mvp icon mvp

Training and Evaluation Code for "Mixture of Volumetric Primitives for Efficient Neural Rendering"

nrc-hpm-renderer icon nrc-hpm-renderer

Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media

pn-method icon pn-method

Source code accompanying the paper "PN-Method for Multiple Scattering in Participating Media" from EGSR18

pointnerf icon pointnerf

Point-NeRF: Point-based Neural Radiance Fields

sam-3d-selector icon sam-3d-selector

Utilizing segment-anything to help the region selection of 3D point cloud or mesh.

softbivpt icon softbivpt

Bidirectional Path Tracing for Rendering Participating Media

spidr icon spidr

Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"

toytrace icon toytrace

A hobby path tracer with participating media support

upmm icon upmm

Source Code for Unbiased Photon Mapping in Participating Media

volumetric_video icon volumetric_video

Deep Neural Radiance Field-based 3D Volumetric Video Capture, Rendering, and Streaming

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