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greggman avatar greggman commented on June 14, 2024

Can you try this one?

https://github.com/greggman/hft-unity3d/releases/tag/v2.1.7

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ChumbaWambalala avatar ChumbaWambalala commented on June 14, 2024

Hi @greggman the issue with the URI was gone and its having this different issue.

SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.

System.Net.Sockets.Socket.ReceiveFrom (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint& remoteEP) (at <3845a180c26b4889bc2d47593a665814>:0)
System.Net.Sockets.Socket.ReceiveFrom (System.Byte[] buffer, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint& remoteEP) (at <3845a180c26b4889bc2d47593a665814>:0)
System.Net.Sockets.UdpClient.Receive (System.Net.IPEndPoint& remoteEP) (at <3845a180c26b4889bc2d47593a665814>:0)
DNS.Client.RequestResolver.UdpRequestResolver.Request (DNS.Client.ClientRequest request) (at Assets/HappyFunTimes/HappyFunTimesCore/DNS/Client/RequestResolver/UdpRequestResolver.cs:28)
DNS.Client.ClientRequest.Resolve () (at Assets/HappyFunTimes/HappyFunTimesCore/DNS/Client/ClientRequest.cs:73)
DNS.Client.DnsClient.Resolve (DNS.Protocol.Domain domain, DNS.Protocol.RecordType type) (at Assets/HappyFunTimes/HappyFunTimesCore/DNS/Client/DnsClient.cs:83)
DNS.Client.DnsClient.Resolve (System.String domain, DNS.Protocol.RecordType type) (at Assets/HappyFunTimes/HappyFunTimesCore/DNS/Client/DnsClient.cs:72)
DNS.Client.DnsClient.Lookup (System.String domain, DNS.Protocol.RecordType type) (at Assets/HappyFunTimes/HappyFunTimesCore/DNS/Client/DnsClient.cs:42)
HappyFunTimes.HFTDnsUtils.GetIPAddresses (System.String domain, DNS.Protocol.RecordType type) (at Assets/HappyFunTimes/HappyFunTimesCore/Server/HFTDnsUtils.cs:20)
HappyFunTimes.HFTSite.GetIPAddresses (DNS.Protocol.RecordType type) (at Assets/HappyFunTimes/HappyFunTimesCore/Server/HFTSite.cs:155)
HappyFunTimes.HFTSite.Init (HappyFunTimes.HFTSite+Options options) (at Assets/HappyFunTimes/HappyFunTimesCore/Server/HFTSite.cs:172)
HappyFunTimes.HFTManager.StartServer () (at Assets/HappyFunTimes/HappyFunTimesCore/HFTManager.cs:272)
HappyFunTimes.HFTManager.Start (HappyFunTimes.HFTRuntimeOptions options, UnityEngine.GameObject gameObject) (at Assets/HappyFunTimes/HappyFunTimesCore/HFTManager.cs:57)
HappyFunTimes.HFTConnectionManager.StartHappyFunTimes () (at Assets/HappyFunTimes/HappyFunTimesCore/HFTConnectionManager.cs:54)
HappyFunTimes.PlayerSpawner.StartHappyFunTimes () (at Assets/HappyFunTimes/HappyFunTimesCore/PlayerSpawner.cs:104)
HappyFunTimes.PlayerSpawner.Start () (at Assets/HappyFunTimes/HappyFunTimesCore/PlayerSpawner.cs:172)

EDIT: Problem will not happen when firewall is disable.
Thanks for the help :D

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