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Name: Grif_on
Type: User
Name: Grif_on
Type: User
====== Fork with my PRs ====== Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
An extension for Tiled 1.8.6 that adds buttons to the menu for conversion of the basic types on entire map . Useful for those who want to convert old maps so they have pretty types or if you use my unparse_to_dev bat/sh script .
An extension for Tiled 1.8.6 that adds buttons for bulk operations with objects and map . Intended to be used with maps produced by gm_to_tiled_dump but you can use it with any Tiled map .
Save GameMaker object instances as Tiled .tmj/.json map file !
ONLY A DRAFT !
An extension for Tiled 1.8.6 that adds a tool capable of moving the first found object of type "Player" or "obj_Player" to the cursor position .
Bulk rename files with a simple nodejs script to give them the same filename length .
An extension for Tiled 1.8.6 that adds ability to select as active , save and delete layers layouts . The active layers layout is responsible for which layers will automatically be created when a new map is created .
Semi-automated bat/sh script for fixing missing inheritence in .yy file that was been exported from Tiled .
Batch/sh file for mass replace of all "pretty" names in D'LIRIUM Object Types ().JSON with game system names .
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