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Grif_on's Projects

axmol icon axmol

====== Fork with my PRs ====== Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)

dev_vs_pretty icon dev_vs_pretty

An extension for Tiled 1.8.6 that adds buttons to the menu for conversion of the basic types on entire map . Useful for those who want to convert old maps so they have pretty types or if you use my unparse_to_dev bat/sh script .

dump_tools icon dump_tools

An extension for Tiled 1.8.6 that adds buttons for bulk operations with objects and map . Intended to be used with maps produced by gm_to_tiled_dump but you can use it with any Tiled map .

move_player icon move_player

An extension for Tiled 1.8.6 that adds a tool capable of moving the first found object of type "Player" or "obj_Player" to the cursor position .

names_extender icon names_extender

Bulk rename files with a simple nodejs script to give them the same filename length .

startup_layers icon startup_layers

An extension for Tiled 1.8.6 that adds ability to select as active , save and delete layers layouts . The active layers layout is responsible for which layers will automatically be created when a new map is created .

unparse_to_dev icon unparse_to_dev

Batch/sh file for mass replace of all "pretty" names in D'LIRIUM Object Types ().JSON with game system names .

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