Brooke Rhodes's Projects
ECS for Roblox Studio
A refreshingly simple data-driven game engine built in Rust
A procedural sky plugin for bevy
A standard flying camera in Bevy
Official Rapier plugin for the Bevy game engine.
Triplanar Mapping and Material Blending for Bevy Engine
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
A performant immediate mode gizmo library. Docs: https://jakeywastaken.github.io/CeiveImGizmo/
Licensed no-op implementation of ChalkLua in Roblox
Extensible command console for Roblox developers
A command line tool that transforms Lua code
My personal game framework written in Typescript, inspired by Knit
Fabric provides infrastructure for representing the state of things in your game.
A motion library for Roblox
đ A Flexbox layouting engine for Lua.
A small cross-platform library for retrieving random data from (operating) system source
My portfolio website
Idiomatic Rust bindings to Houdini Engine C API
A Houdini Engine integration for Roblox
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
A standalone Luau script runtime đ
An infrastructure-as-code and deployment tool for Roblox.
Moonwave is a tool for generating documentation from comments in Lua source code.
A Typescript port of Nevermore's Octree module
đģ Template for creating new repositories
đĻ Distribute Roblox games as standalone executables -- No existing client necessary. đ§
đšī¸ An automatically generated and statically typed PlayFab SDK for Roblox and Luau.
Universal session-locked savable table API - Forked with Lauu types!
đĻ Friendly little instrumentation profiler for Rust đĻ