Comments (9)
So, for the glowstone you want it to actually generate when you create a world?
Also, I thought some Fungus already emitted light if not I should be able to do that.
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For my particular case I would not want the Glowstone in world gen, besides the regular mechanics in the Nether of course. Others may, so possibly a configuration option? I want the player to quest for the seeds and then plant them to pacify areas of the world.
Same thing with the fungus. The player would intentionally infect an area to light it up.
Of course that is a specific use in my pack and flexibility is always better.
from grim-pack.
Oh okay so just have like a config option for the level that glowstone seeds can be planted on?
from grim-pack.
Right. I see that it is set here: https://github.com/grim3212/Grim-Pack/blob/e60e1df7712888d84e49e6399734d07e33c6ff6a/src/main/java/com/grim3212/mc/pack/world/blocks/BlockGlowstoneSeed.java#L96
Just make that variable.
from grim-pack.
Alright sounds good. It will be in the release tomorrow.
from grim-pack.
Thanks.
On the fungus I am not seeing anything like setLightValue(x) or similar. There might not be light emitting fungus yet but don't hold me to that. Preferably there would be a way to craft fungus variations that emit light. Like mix them with glowstone dust or the glowstone seeds.
Something like a light value of 10 - 12 would do what I want.
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Okay so I was looking at the Fungus and I found that they are being set with a light level. https://github.com/grim3212/Grim-Pack/blob/1.10/src/main/java/com/grim3212/mc/pack/world/blocks/WorldBlocks.java#L38
So just wondering what you think?
from grim-pack.
Ok, cool. That will work. Probably no need for further revision.
from grim-pack.
Alright then closing this.
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