Comments (3)
What's a image stack?
from betterstreamingassets.
Well, bunch of images but ive managed to read bytes and load them to texture with everything in correct order.
from betterstreamingassets.
Well you can load bytes and call Texture2D.LoadImage on each of the files... that however would be slow (runtime decompression) and inefficient (will be loaded as a RGBA texture, uncompressed).
You're better of using asset bundles here. Build them, place them in the Streaming Assets and load them using Asset Bundles API.
from betterstreamingassets.
Related Issues (20)
- Special characters support HOT 1
- SubReadOnlyStream can Seek but cannot set Position HOT 3
- BetterStreamingAssets.DirectoryExists returns false HOT 1
- Does it works with WebGL? HOT 1
- Oh sir, Does it works with IOS? HOT 1
- How about make this plugin as a "Package" in "Package Manager"? HOT 9
- Question about file name lowercase HOT 3
- WebGL? HOT 5
- GetDirectories would be great HOT 1
- (BSA_TestScene) System.UriFormatException when opening trying to test paths in APK file? HOT 6
- not worked on assetbundle with offset HOT 1
- exception when using Unity Patch functionality HOT 1
- [Android] Initialize failed with unauthorized access exception. HOT 3
- Access folder in streamingAssets folder in Android HOT 1
- Is it support obb/aab file HOT 1
- I cannot use this plugin on android. HOT 6
- The library doesn't work in Edit Mode HOT 1
- Play Asset Delivery use Asset Targeting by Country can't read asset in the master apk file. HOT 2
- Support for OpenHarmony HOT 1
- Unable to return file paths of StreamingAssets files. HOT 5
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from betterstreamingassets.