Comments (1)
Unfortunately, the full-screen toggle being disabled means that SDL is
reporting that your system doesn't support any of the resolutions that
OpenTyrian supports.
This is usually the result of poor (lazy) graphics drivers -- for example, my
laptop doesn't natively support any of the resolutions that OpenTyrian can run,
but the drivers claim support for those resolution and do letterboxing and
scaling to make it work.
When we switch to SDL 2.x, I believe we will be able to support arbitrary
full-screen resolutions.
Original comment by [email protected]
on 14 Mar 2014 at 1:45
from opentyrian.
Related Issues (20)
- music device HOT 2
- Move ~/.opentyrian to a proper place (follow XDG standards) HOT 5
- UP arrow locked in pressed state. HOT 3
- Can't drag window HOT 9
- Arcade mode ships on 1 player full game mode HOT 4
- void fade_song() not implemented HOT 3
- The Xcode project file probably need to be updated for rev 4db92ac2c1f6 HOT 2
- Allow Detailed Customization of Player Controls HOT 1
- Internal game frame rate adjustable to 60Hz instead of 70Hz on the SDL2 branch HOT 8
- Can't play in Tyrian 2000 mode HOT 2
- Using GCC 4.8.1 will result in io.h error: unknown type name 'off64_t' HOT 1
- Uninitialized values HOT 3
- Game freezes while using Xbox 360/XInput controller with changed configuration HOT 6
- Assertion failure when backing out of episode select menu HOT 2
- Ship .desktop file HOT 2
- SDL2 Port (was: Fullscreen problems) HOT 2
- Crash upon completing level Tyrian X HOT 2
- Space key problems HOT 3
- "UP" button always depressed
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from opentyrian.