Comments (4)
both players must load the saved game
there should be a check so that this crash does not happen without warning
Original comment by [email protected]
on 26 Aug 2008 at 8:26
- Changed state: Accepted
- Added labels: Branch-Classic, Usability
from opentyrian.
Original comment by [email protected]
on 25 May 2013 at 5:33
- Removed labels: Branch-Classic
from opentyrian.
So you suggest we have a warning pop up saying "Game is now crashing" or
"Please load the save from both sides even though they are different more than
likely" instead of perhaps saving both sides when one side saves, and passing
the massive, 4.8kb save file to the joined party when an unbalanced save file
load occurs?
Original comment by [email protected]
on 25 May 2013 at 6:00
from opentyrian.
Yes, transferring the save slot data would be a better solution.
What really needs to happen though is for the networking code to be rewritten
(I wasn't a particularly good software designer when I wrote it [networking
wasn't included with the Tyrian 2.1 source], and the code hasn't gotten any
prettier since).
Unfortunately, to get a good networking system implemented would require a lot
of work refactoring how Tyrian maintains the game state -- it's scattered all
over the place and is therefore hard to keep track of; that is why the game
frequently goes out-of-sync in two-player. Despite how much the code needs
refactoring, not much has been done.
Part of the reason nobody has worked on this is due to a lack of interest --
very few people seem to want to play two-player Tyrian.
Original comment by [email protected]
on 26 May 2013 at 2:34
from opentyrian.
Related Issues (20)
- music device HOT 2
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- void fade_song() not implemented HOT 3
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from opentyrian.