Comments (1)
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Related Issues (20)
- ebiten: running a pulled iterator can crash the game HOT 4
- internal/ui: crash by dropping an HTML element onto the canvas HOT 2
- internal/ui: Safari and Firefox does not handle multiple files dropped correctly HOT 1
- ebiten: `AppendGamepadIDs` still returned two IDs even after disconnecting one when connecting two PS4 gamepads HOT 19
- internal/gamepad: crash when connecting an XInput device and then connecting a DInput device HOT 3
- Can WebAssembly (Wasm) be supported to run in environments without DOM, such as in WeChat Mini Programs? HOT 1
- audio/mp3, audio/vorbis, audio/wav: add `LengthInBytes` or `ByteLength` to replace `Length`
- Ebiten causes an access error in 'go mod vendor' forcing a system reboot. HOT 3
- internal/graphicsdriver/opengl/gl: crash on Galaxy A02s HOT 8
- games should work on ChromeOS's Debian Linux without setting `MESA_GL_VERSION_OVERRIDE` HOT 2
- FPS is lower and irregular in fullscreen (macOS) HOT 7
- examples/skipdraw: wrong rendering result with `SetScreenClearedEveryFrame(false)` and `SetVsyncEnabled(false)`
- Ebitengine doesn't work on Android Termux HOT 37
- flappy can't be compiled HOT 3
- examples/vector: reduce memory allocations HOT 1
- examples/lines: `cubicTo` is called too many times
- Crazy CPU usage when running inside Docker HOT 1
- Support for changing audio output devices HOT 1
- examples/video: add a WebM video HOT 8
- a scrollbar is unexpectedly shown on browsers
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