Comments (6)
@lidavidm : Wanted to check how feasible this is going to be. Can we just scale the canvas to some x times while keeping aspect ratio?
from halite-ii.
Yeah, it's just these constants:
Halite-II/libhaliteviz/src/assets.js
Line 5 in bfe2de4
It would be simple to have the visualizer accept size parameters and fall back to the constants only when needed. Scaling the visualizer on the fly would be hard, unless you just render at a high resolution then scale the canvas down; that can be done in CSS.
from halite-ii.
Okay, thanks makes sense. user feedback that sometimes the game is hard to see, was thinking about building a full screen mode.
from halite-ii.
What library are you guys using for the canvas ?
from halite-ii.
@DollarAkshay We are using PIXI.js.
from halite-ii.
Given we are at the end of the competition, closing this out. Will consider for Halite III
from halite-ii.
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