Comments (1)
The issue is at line 957. A check needs to be made to determine if the Scene is loaded or not.
Change the for loop to...
for (int sceneIdx = 0; sceneIdx < UnityEngine.SceneManagement.SceneManager.sceneCount; ++sceneIdx){
Scene scene = UnityEngine.SceneManagement.SceneManager.GetSceneAt(sceneIdx);
if (scene.isLoaded)
{
allGo.AddRange(scene.GetRootGameObjects());
}
}
There were also too many ToArray()
calls.
from unity-resource-checker.
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