Comments (2)
I knew that someone will figure that out and it was on my list for some time, so I've implemented a solution which should work for all TileEvents that will be fired before the Tile is part of the scene graph. In addition I've added the showNotifier() method also to the TileBuilder. The fix comes with commit (ed9dab8).
Thanks for reminding me on that issue :)
from tilesfx.
Appreciate the quick turnaround, thank you!
from tilesfx.
Related Issues (20)
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from tilesfx.