Comments (4)
Is there any news on this being fixed? This leaves bitsy converter basically unusable for any other platform other than json, since you can't possibly expect people to type out their entire game data, which is often in excess of 100kb...
from bitsy-converter.
I can confirm that when converting this script on the production version of Bitsy Converter, it is causing the error "Uncaught TypeError: n.children is undefined":
Uncaught TypeError: n.children is undefined
mn libcv.js:61
_n libcv.js:69
fn libcv.js:78
fn libcv.js:78
libcv libcv.js:143
libcv libcv.js:647
value App.js:62
value App.js:76
onChange App.js:135
onClick Tab.js:127
React 12
unstable_runWithPriority scheduler.production.min.js:266
React 3
libcv.js:61:42
mn libcv.js:61
_n libcv.js:69
fn libcv.js:78
map self-hosted:221
fn libcv.js:78
libcv libcv.js:143
libcv libcv.js:647
value App.js:62
value App.js:76
value self-hosted:1177
onChange App.js:135
onClick Tab.js:127
React 12
bind_applyFunctionN self-hosted:1375
Pn self-hosted:1338
unstable_runWithPriority scheduler.production.min.js:266
React 3
<anonymous> self-hosted:1281
I have to test it with the debug version, later.
from bitsy-converter.
Okay, thanks; I had forgotten about that problem. I may try to fix this when I get some time.
from bitsy-converter.
Okay, fixed the bug. Now, @vistamix77 's example script is converting correctly.
from bitsy-converter.
Related Issues (18)
- Improve generation of C string constants
- Test it with older Bitsy scripts
- Integrate with bitsy-extractor-api
- Allow passing the text to be converted as a parameter passed directly on the URL.
- Add clear and paste buttons to the source editor
- Only JSON for long games
- Great idea HOT 20
- Implement conversion to ZZT
- Implement support for multiple endings
- Refactor the Arduboy code generator
- Implement support for generating a C function from a dialog AST, supporting other commands beyond static text display.
- Import support for SDCC + LibCV
- Implement support for ESP Little Game Engine HOT 16
- Dialogs aren't working correctly on ESP-LGE generated code HOT 1
- Implement color support for the CVLib version
- Implement color support for the ESP-LGE version
- Give it the ability to directly import from existing packaged Bitsy games.
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