Comments (2)
This would ideally be integrated into OpenGLConfig
in SDL.Video.OpenGL
. These attributes have to be set before creating a window.
See
Line 128 in dec9395
You can also set multisampling by calling SDL.Raw.Video.glSetAttribute
before creating your window.
from sdl2.
This should be resolved with 7483007. Thanks!
from sdl2.
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