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eliptus avatar eliptus commented on May 12, 2024

This override is what's causing the truncation of the newPalettes array, which eventually results in the out-of-bounds:

if (spriteRun.Pages == expectedPalettePages) expectedPalettePages = 1; // handle the Castform case

Not yet sure what the solution is, though.

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eliptus avatar eliptus commented on May 12, 2024

In case it's not clear, the intent in the import that causes this is to import four sprites with four different palettes, opting to Ignore the existing palettes.

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haven1433 avatar haven1433 commented on May 12, 2024

Fixed in fix castform multisprite import logic, thanks for reporting!

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