Comments (14)
Anyone up to setup nightly builds ? :) @waneck @andyli
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We need to fix our CI first (ping @andyli) then see if @waneck can help with it. Given that we do that already for Neko it shouldn't be that hard.
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CI is green at the moment.
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Just let me know what files we should submit and I'll set it up
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Ah good :) I don't know where the build files are located but for a full distrib we need:
- hl binary (.exe in windows)
- libhl (.so or .dll depending on target)
- *.hdll files
- we might want to include some binaries on Windows so the package does not need any extra install (SDL2.dll, OpenAL32.dll -- openal soft version, vs_redist.x86.exe)
- sources necessary to build hl/C : hlc_main.c , hl.h, hlc.h (+.lib files on windows)
You can check my windows distribution here for an example
https://github.com/HaxeFoundation/hashlink/releases
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Do we have hashlink builds setup on AppVeyor for windows? It would be nice if we had a make release
that would at least copy all the relevant files. But I'll take a look into this tonight
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What about hlsdl and friends? Should they also be in nightlies?
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@waneck Appveyor is green, can we setup the nightly ? :)
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@waneck up :)
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Note that I did set up build artifacts on appveyor: https://ci.appveyor.com/project/HaxeFoundation/hashlink/build/498/job/ih1ilw6fkfaagmjq/artifacts
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Ping again @andyli :)
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This would be useful to have. I'm trying to add hashlink to a docker config so it would be better to have it download and install something than try to build it.
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I ended up just having docker compile and install but in general it would be useful to have builds and ultimately packages.
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I'm told that this can be closed now!
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Related Issues (20)
- Which and when should I use `cmake` or `make` to build HashLink? HOT 1
- compile fails: "error: unknown FP unit 'sse'" HOT 2
- Linking to libopenal.a causes duplicated symbol error
- Recent change breaks hashlink builds. HOT 3
- macOS libhl.dylib path causes crash HOT 1
- The Hashlink profiler causes an exception in Process.stdout.readLine
- The Hashlink GC can block the main thread if sys.thread.Thread is used HOT 1
- Get live objects from a specific type
- JIT ERROR 0 mixing hl.UI8 and Float HOT 2
- Explicit constant Float to Int type conversion HOT 1
- Game controller not recognized HOT 10
- --debug is faster to run than non debug. HOT 2
- HL thread hangs when using trace() and semaphores HOT 2
- Can't run any .hl file on Mac M1 - Segmentation Fault HOT 2
- Unexpected value conversion when using an abstract class with type param
- Any way to get hl.Bytes from an hl.NativeArray? HOT 1
- Single and hl.F32 function args for callMethod stack issue HOT 1
- With SDL backend on Windows, adding an element to a SpriteBatch can cause a large lag spike HOT 1
- src/module.c(567) : FATAL ERROR : Failed to load function sdl@gl_polygon_offset HOT 3
- Macbook M1 Support HOT 1
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