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Cyrill Solomon's Projects

controlsobstaclecourse icon controlsobstaclecourse

This project entailed motion planning and designing a force controller for a collaborator robot. The collaborator itself had a wooden peg installed on its end-effector. This peg had to be guided into a hole, around a barrier, through a tight path, and downward onto an egg without breaking it. With proper motion and force control, the course could be completed in little time. The code for this program is rather inelegant due to the fact I was still getting a hold of C while doing it.

four-layer-nn icon four-layer-nn

I built a four-layer neural network without using a machine learning framework. This was for educational purposes, so although the program runs rather slowly (~5 minutes for a 50000 epochs), I was able to get some great insight as to how to actually design a neural network. In this repository, I used the MNIST fashion set to train and test my code.

game icon game

⚔️ An online JavaScript 2D Medieval RPG.

hidden-gems icon hidden-gems

A data project focused on finding underrated attractions in some of the world's most famous tourist destinations.

selfplayingsnake icon selfplayingsnake

An implementation of Q-Learning RL Algorithm. The algorithm is built around a game of snake and the game's grid basis made it ideal for implementation of a state configuration.

sherlock icon sherlock

Transfer Learning As a Service Platform - DevOps Fellow @ Insight

watson icon watson

Building a Productionalized Machine Learning Platform.

yali icon yali

Embed Lisp Everywhere! :dragon_face:

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