Comments (4)
Bump.
from heaps.
There's some important limits on shaders so I'm not sure h3d per-pixel lighthing model would work with it atm.
The stage3d specifics has been moved to the driver. I might add a static var there to force the baseline parameter.
from heaps.
h3d is primarily a 3d library, to have good performance hardware skinning is mandatory so I agree with Nicolas.
from heaps.
I'll close for now, feel free to provide patch if need be :)
from heaps.
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