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h2d.Scene rotation/events about heaps HOT 4 CLOSED

heapsio avatar heapsio commented on August 19, 2024
h2d.Scene rotation/events

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Comments (4)

delahee avatar delahee commented on August 19, 2024

I think this should go with the ortho Proj change. It will make calculus much easier with the h2d.Matrix api ( on mt/h3d)

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ncannasse avatar ncannasse commented on August 19, 2024

This is now correctly supported, but rotation is still missing for event handling

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ncannasse avatar ncannasse commented on August 19, 2024

#144 might be related

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trethaller avatar trethaller commented on August 19, 2024

Using globalToLocal in Scene.handleEvent/dispatchEvent/getInteractive seems to fix it, like:

	for( idx in index...interactive.length ) {
		var i = interactive[idx];
		if( i == null ) break;

		var local = i.globalToLocal(new Point(rx, ry));
		if (local.x < 0 || local.x > i.width || local.y < 0 || local.y > i.height)
			continue;

Is that good to go?

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Related Issues (20)

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