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hecomi avatar hecomi commented on June 24, 2024

@pechaut
You can add your own template like 1. Standard. First, please put .txt under Raymarching/Editor/Resources/Raymarching/ShaderTemplates

The file will be detected automatically and new shader templates will appear in the Shader Template drop-down list. You can use some grammars inside the file and items in Conditions and Variables, and code areas like Post Effect will be added automatically according to your template code.

// this will be a toggle in Conditions tab
@if HogeHoge
#define HOGEHOGE
@endif 

// you can use else condition and set default value
@if HogeHoge2 : false
#define HOGEHOGE2
@else
#define HOGEHOGE3
@endif

// Variables
#define Hoge <Hoge> // text field
#define Fuga <Fuga=Hoge> // text field w/ a default value
#define Piyo <Piyo=Hoge|Fuga|Piyo> // drop-down list

// Text area like Post Effect field
@block Moge
float Moge2() { return _Moge * _Moge; }
@endblock

Please check 1. Standard for your reference.

from uraymarching.

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