Comments (2)
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By turtle, are you talking about regular koopas (obj_koopa), because those seem to work fine for me. Their hit box is the same size as other small enemies like goombas, for example.
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Are there any things I have to do before beating the level to make this bug happen, because this isn't happening to me...
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Actually, the official Mario games work this way too.
from hellomarioengine.
1). The Green Coopa Turtle. When I try to jump on him, 80% of the time, I
manage to get killed instead of pop him out of his shell; where in the SNES
version he would have popped out of the shell. It's the very first thing I
noticed while actually playing. I think I died like 10 times trying to jump
him out of the shell? I kept trying it at an angle, but it was still right
in the area that should have killed it.
2.) I watched a mario3 speedrun because I started to doubt my own
complaint; nothing wrong here after all. It was when you killed the hammer
bro's; a "m" marker appears then goes away, but it's supposed to just like
in SMB3. Sorry about that.
3.) Fair enough. For w/e reason I felt it was a little floaty/speedy, but
it might just be my imagination.
On Thu, Apr 23, 2015 at 12:35 PM, HelloFangaming [email protected]
wrote:
By turtle, are you talking about regular koopas (obj_koopa), because
those seem to work fine for me. Their hit box is the same size as other
small enemies like goombas, for example.Are there any things I have to do before beating the level to make this
bug happen, because this isn't happening to me...Actually, the official Mario games work this way too.
—
Reply to this email directly or view it on GitHub
#11 (comment)
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