Comments (1)
You probably already checked this, but for the sake of documentation I want to leave this piece of information here:
The compass is not drawn because the FADING_STATE
has the value 2
in the situation you describe. Now some remarks on the FADING_STATE
. It only takes one of the values 0
, 1
, 2
, 3
. More precisely:
0
: The only place where it is set to this value is incity_fade_and_colors
which is called only fromgame_loop() -> do_town() -> city_step() -> seg066_10c8() -> seg066_0692()
. If it's not0
on entering the functioncity_fade_and_colors
, we see a fade-in and it's set to0
.1
: The only places where it takes this value (apart fromleave_dungeon
and at the end ofdo_travel_mode
) iscity_fade_and_colors
. But it's always0
when leaving this function. And it's never explicitly checked whether it takes the value1
.2
: The only place where it is set to this value is invoid copy_palette(void)
. The only place where this function is called is on leaving a location (especially on leaving a temple!).3
: It takes this value on leaving several states like thegame_options
, thestatus_menu
or a fight. Furthermore it takes this value at the end ofload_game_state
.
Apart from that, the meaning of the FADING_STATE
is currently not clear, but it has to do with fading or a change of location/state.
Apparently, the problem is that this flag should be something different from 2
whenever we are in a dungeon. And the best place to handle this is in do_dungeon
which I haven't had time to look into yet.
from bright-eyes.
Related Issues (19)
- repair of magical items even if it is not needed
- Bright-Eyes crashes if a enemy mage moves HOT 1
- Bright Eyes character generation stores CHR files in wrong directory HOT 1
- Bright Eyes: Spell cast "Skelettarius" is corrupted
- Bright Eyes: SDL.dll wrong? HOT 1
- saving in gen105
- Build Error - Windows HOT 1
- Original-Bug: Infinite loop in GRP_switch_to_next()
- FIG_choose_next_enemy() can loop forever HOT 1
- Infinite loop in FIG_choose_next_hero() HOT 2
- Typo-de: Magieresitenz
- How Ida to dosbox pseudo code is done? HOT 3
- Original-Bug: get_random_hero() can loop forever HOT 1
- access to status bits HOT 2
- traveling times for ship passages HOT 1
- Original-Bug: invalid number of items
- Original-Bug: permanent LE-damage is deleted on game end HOT 1
- Original-Bug: Infinite Loop in loose_random_item()
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bright-eyes.